Kerbal space program on mac7/31/2023 One thing I still do to help things along out of habit is tilt the camera angle skyward so it doesn't have to render the ground when I'm pushing for orbit I still reduce some game graphics settings because I don't care about trees or rocks I used to set the number of debris objects to 0 but I now play with the intent of deorbiting stages. I used to absolutely need Active Texture Management to reduce the texture footprint but I can't even remember if I'm using it now because performance improved so much with 1.2. I don't run any hi-res mods but I do run a few visual enhancements and a number of functional mods some include:Ĭhatterer, Persistent Rotation, KER, Stage Recovery, PlanetShine, SCANSat, Docking Sounds, Distant Object Enhancement, KAC, Better Burn Time, Docking Alignment Indicator I don't usually have ships with more than 300(?) parts (can't recall). Home machine is Late 2009 27-inch iMac with 3.06GHz Intel Core 2 Duo and 12GB RAM. I would think if they've got a newer system than I do they'll have no trouble. I'm hoping that's due to some bugs I see crop up in the logs and that it will smooth out after a couple patches. Also, 1.2 has improved those worst case scenarios a bit, but overall the game runs a little more poorly than 1.1.3. Though I guess a kid might be less forgiving. It's manageable and, at least for me, doesn't represent the majority of my gameplay. But I wouldn't say that should scare anyone away. At those times the performance can drop significantly and it gets a bit frustrating. The real issue is when I'm working with one or more very large stations or bases with lots of vessels about. Some frame dropping and slow down on a minority of launches until I get up a few kms. Set up communications networks to communicate between your spacecraft and Kerbal Space Center.I'm running on the 2-3 year old machine shown below and it's mostly great. Use satellites to scan terrain and find biomes and other anomalies.Dock spacecraft together to construct space stations, massive starships, and surface bases on new planets.Send your Kerbal crew outside their ships for “extra-vehicular” activities.Discover a whole star system with unique moons and planets, exploring detailed terrain at a vast scale.Manage your Kerbal crewmembers, including hiring, training, and sending them into space to become heroes.Take full control over your ship’s setup to execute complex flight maneuvers.Build spaceships, rockets, and vehicles using any imaginable combination of parts, each with their own function that will affect the way your spacecraft behaves.In Sandbox, you are free to build any spacecraft you can think of, with all parts and technology in the game. In Career Mode, oversee every aspect of the space program, including construction, strategy, funding, upgrades, and more. In Science Mode, perform space experiments to unlock new technology and advance the knowledge of Kerbalkind. Kerbal Space Program features three gameplay modes. Launch your Kerbal crew into orbit and beyond (while keeping them alive) to explore moons and planets in the Kerbol solar system, constructing bases and space stations to expand the reach of your expedition. You have access to an array of parts to assemble fully-functional spacecraft that flies (or doesn’t) based on realistic aerodynamic and orbital physics. In Kerbal Space Program, take charge of the space program for the alien race known as the Kerbals.
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